====================================================== Title: Shin Kidousenki Gundam Wing : Endless Duel Platform: Super Famicom (SNES) Catalogue Number: ISBN#104017-0049498-7500 ====================================================== Release Information: - Released on December 30, 1996 - Japan Release Only - 1 Player (No Memory Card Function) ====================================================== Game Soundtrack Info: - SPC Rip --> WAV --> Edit --> Encode to MP3 - 15 Total Tracks ====================================================== Notes: > Game Shin Kidousenki Gundam Wing : Endless Duel is a fighting game based on the anime. You can play a 1-player story mode or 2-player versus with another person. The game was released only for the Japanese Super Nintendo (Super Famicom) on December 30th, 1996. > Music The music in this game was done by Iwatsuki Hiroyuki & Ohashi Haruo. They put together all the 15 tracks found in the game. I used SONY SOUNDFORGE 7.0 to work with all the sound recording and editing. Exact Audio Copy and LAME were used for encoding. > Song Information Each song has a 1-second silence gap before it starts and a 1-second silence gap when it ends. For every song that takes more than 1:30 to finish, I have given it a 10-second fade out time. All other songs have a 5-second fade out time. I allowed each song to play out at least twice so that it did not take away from the musical value and I have applied a fade out where it would make sense musically. > Process I first obtained the SPC file for the game and then extracted the song files from the game itself. After that, I played it through an mp3 player and recorded it on SONY SOUNDFORGE 7.0. After this, I simply used EAC and LAME to encode the tracks in high quality VBR. For the remastered edition, reverb was added and the sound was run through a digital EQ to better shape the sound. It is geared more towards treble to help bring out the smaller sounds garbled up otherwise and it clears up the muffled sound in the standard edition. Also, I applied a bass expansion on the bass so that it would be more effective. > Track Titles As for the track titles, I simply titled them according to where the song was played in the game. End Notes: I spent a good amount of time to make sure everything turned out right. SNES Music is always fun to listen to. All credit goes to the composers of these songs and I hope you enjoy. - Akira |======================================================| |=========== http://www.zaku-mainframe.com ===========| |======================================================| |== Zaku Mainframe System = Akira@zaku-mainframe.com ==| |======================================================|